// Collision Surface Materials // © 2005 by Steve M., illspirit [Default] Group = 12 Material = 0 [Groups] // defines the material groups // {group ID} = {name}, {hex color code} 0 = Default, 505050 1 = Concrete, 909090 2 = Gravel, 645E53 3 = Grass, 92C032 4 = Dirt, 775F40 5 = Sand, E7E17E 6 = Glass, A7E9FC 7 = Wood, 936944 8 = Metal, BFC8D5 9 = Stone, AFAAA0 10 = Vegetation, 2EA563 11 = Water, 6493E1 12 = Misc, F1AB07 [SA_Materials] // groups and names the materials in SA // {mat ID} = {group ID}, {full name} 0 = 0, Default 1 = 0, Tarmac 2 = 0, Tarmac (fucked) 3 = 0, Tarmac (really fucked) 4 = 1, Pavement 5 = 1, Pavement (fucked) 6 = 2, Gravel 7 = 1, Concrete (fucked) 8 = 1, Painted Ground 9 = 3, Grass (short, lush) 10 = 3, Grass (medium, lush) 11 = 3, Grass (long, lush) 12 = 3, Grass (short, dry) 13 = 3, Grass (medium, dry) 14 = 3, Grass (long, dry) 15 = 3, Golf Grass (rough) 16 = 3, Golf Grass (smooth) 17 = 3, Steep Slidy Grass 18 = 9, Steep Cliff 19 = 4, Flower Bed 20 = 3, Meadow 21 = 4, Waste Ground 22 = 4, Woodland Ground 23 = 10, Vegetation 24 = 4, Mud (wet) 25 = 4, Mud (dry) 26 = 4, Dirt 27 = 4, Dirt Track 28 = 5, Sand (deep) 29 = 5, Sand (medium) 30 = 5, Sand (compact) 31 = 5, Sand (arid) 32 = 5, Sand (more) 33 = 5, Sand (beach) 34 = 1, Concrete (beach) 35 = 9, Rock (dry) 36 = 9, Rock (wet) 37 = 9, Rock (cliff) 38 = 11, Water (riverbed) 39 = 11, Water (shallow) 40 = 4, Corn Field 41 = 10, Hedge 42 = 7, Wood (crates) 43 = 7, Wood (solid) 44 = 7, Wood (thin) 45 = 6, Glass 46 = 6, Glass Windows (large) 47 = 6, Glass Windows (small) 48 = 12, Empty1 49 = 12, Empty2 50 = 8, Garage Door 51 = 8, Thick Metal Plate 52 = 8, Scaffold Pole 53 = 8, Lamp Post 54 = 8, Metal Gate 55 = 8, Metal Chain fence 56 = 8, Girder 57 = 8, Fire Hydrant 58 = 8, Container 59 = 8, News Vendor 60 = 12, Wheelbase 61 = 12, Cardboard Box 62 = 12, Ped 63 = 8, Car 64 = 8, Car (panel) 65 = 8, Car (moving component) 66 = 12, Transparent Cloth 67 = 12, Rubber 68 = 12, Plastic 69 = 9, Transparent Stone 70 = 7, Wood (bench) 71 = 12, Carpet 72 = 7, Floorboard 73 = 7, Stairs (wood) 74 = 5, P Sand 75 = 5, P Sand (dense) 76 = 5, P Sand (arid) 77 = 5, P Sand (compact) 78 = 5, P Sand (rocky) 79 = 5, P Sand (beach) 80 = 3, P Grass (short) 81 = 3, P Grass (meadow) 82 = 3, P Grass (dry) 83 = 4, P Woodland 84 = 4, P Wood Dense 85 = 2, P Roadside 86 = 5, P Roadside Des 87 = 4, P Flowerbed 88 = 4, P Waste Ground 89 = 1, P Concrete 90 = 12, P Office Desk 91 = 12, P 711 Shelf 1 92 = 12, P 711 Shelf 2 93 = 12, P 711 Shelf 3 94 = 12, P Restuarant Table 95 = 12, P Bar Table 96 = 5, P Underwater (lush) 97 = 5, P Underwater (barren) 98 = 5, P Underwater (coral) 99 = 5, P Underwater (deep) 100 = 4, P Riverbed 101 = 2, P Rubble 102 = 12, P Bedroom Floor 103 = 12, P Kitchen Floor 104 = 12, P Livingroom Floor 105 = 12, P corridor Floor 106 = 12, P 711 Floor 107 = 12, P Fast Food Floor 108 = 12, P Skanky Floor 109 = 9, P Mountain 110 = 4, P Marsh 111 = 10, P Bushy 112 = 10, P Bushy (mix) 113 = 10, P Bushy (dry) 114 = 10, P Bushy (mid) 115 = 3, P Grass (wee flowers) 116 = 3, P Grass (dry, tall) 117 = 3, P Grass (lush, tall) 118 = 3, P Grass (green, mix) 119 = 3, P Grass (brown, mix) 120 = 3, P Grass (low) 121 = 3, P Grass (rocky) 122 = 3, P Grass (small trees) 123 = 4, P Dirt (rocky) 124 = 4, P Dirt (weeds) 125 = 3, P Grass (weeds) 126 = 4, P River Edge 127 = 1, P Poolside 128 = 4, P Forest (stumps) 129 = 4, P Forest (sticks) 130 = 4, P Forest (leaves) 131 = 5, P Desert Rocks 132 = 4, Forest (dry) 133 = 4, P Sparse Flowers 134 = 2, P Building Site 135 = 1, P Docklands 136 = 1, P Industrial 137 = 1, P Industrial Jetty 138 = 1, P Concrete (litter) 139 = 1, P Alley Rubbish 140 = 2, P Junkyard Piles 141 = 4, P Junkyard Ground 142 = 4, P Dump 143 = 5, P Cactus Dense 144 = 1, P Airport Ground 145 = 4, P Cornfield 146 = 3, P Grass (light) 147 = 3, P Grass (lighter) 148 = 3, P Grass (lighter 2) 149 = 3, P Grass (mid 1) 150 = 3, P Grass (mid 2) 151 = 3, P Grass (dark) 152 = 3, P Grass (dark 2) 153 = 3, P Grass (dirt mix) 154 = 9, P Riverbed (stone) 155 = 4, P Riverbed (shallow) 156 = 4, P Riverbed (weeds) 157 = 5, P Seaweed 158 = 12, Door 159 = 12, Plastic Barrier 160 = 3, Park Grass 161 = 9, Stairs (stone) 162 = 8, Stairs (metal) 163 = 12, Stairs (carpet) 164 = 8, Floor (metal) 165 = 1, Floor (concrete) 166 = 12, Bin Bag 167 = 8, Thin Metal Sheet 168 = 8, Metal Barrel 169 = 12, Plastic Cone 170 = 12, Plastic Dumpster 171 = 8, Metal Dumpster 172 = 7, Wood Picket Fence 173 = 7, Wood Slatted Fence 174 = 7, Wood Ranch Fence 175 = 6, Unbreakable Glass 176 = 12, Hay Bale 177 = 12, Gore 178 = 12, Rail Track [VC_Materials] // groups and names the materials in VC and III // {mat ID} = {group ID}, {full name} 0 = 0, Default 1 = 0, Street 2 = 3, Grass 3 = 4, Mud 4 = 4, Dirt 5 = 1, Concrete 6 = 8, Aluminum 7 = 6, Glass 8 = 8, Metal Pole 9 = 12, Door 10 = 8, Metal Sheet 11 = 8, Metal 12 = 8, Small Metal Post 13 = 8, Large Metal Post 14 = 8, Medium Metal Post 15 = 8, Steel 16 = 8, Fence 17 = 12, ??? 18 = 5, Sand 19 = 11, Water 20 = 7, Wooden Box 21 = 7, Wooden Lathes 22 = 7, Wood 23 = 8, Metal Box 24 = 8, Metal Box? 25 = 10, Hedge 26 = 9, Rock 27 = 8, Metal Container 28 = 8, Metal Barrel 29 = 12, ??? 30 = 8, Metal Card Box 31 = 12, ??? 32 = 8, Gate/Bars 33 = 5, Sand 2 (VC) 34 = 3, Grass 2 (VC) [VC-SA_Conversion] // material assignment for conversion from VC to SA // {VC mat ID} = {SA mat ID} 0 = 0 1 = 1 2 = 9 3 = 25 4 = 26 5 = 4 6 = 0 7 = 45 8 = 52 9 = 158 10 = 167 11 = 51 12 = 53 13 = 53 14 = 53 15 = 56 16 = 55 17 = 0 18 = 33 19 = 39 20 = 42 21 = 43 22 = 44 23 = 171 24 = 171 25 = 41 26 = 35 27 = 58 28 = 168 29 = 0 30 = 59 31 = 0 32 = 54 33 = 33 34 = 9