Collision File Editor II
Collision File Editor II, the successor of the popular CollEditor, is a tool for creating and editing collision files (*.col) for GTA III, Vice City and San Andreas.
Built completely from scratch, CollEditor 2 is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all 3 known .col file formats, and offers several built-in optimization routines to achieve best possible results.
Download
Latest release: Version 0.4 Beta - December 28th, 2005 - 367 KB
Choose from the following official download sources:
- files.steve-m.com - fast, direct download from this server
- gtagarage.com - CE2's profile at GTA Garage
Note webmasters: No direct linking to the files!
This program is freeware and can be distributed freely, provided that the distribution is complete in its original unmodified state, including all documentation, copyright notice, disclaimer, and other materials provided with the distribution.
Note: If you download CollEditor II from one of the official sources, you can be sure the package is up-to-date, complete, and correct. However, you could use the following checksums to validate your download, in case you're paranoid:
- CRC32:
- 262AA5ED
- MD5:
- 6A8AFA36 298B0A6D 117976E0 417B4EEE
- SHA-256:
- 65175CB2 1BEC8586 F88FBBCD 1AF19791 5D5EBC48 B0390D70 729EC0C1 DAB7824E
Features
- supports version 1, 2 and 3 collision files
- easy mouse navigation
- sub-object editing by mouse and type-in
- several optimization routines
- support for embedded vehicle collision models
- drag'n'drop functionality
- surface lighting generator
- batch conversion feature
- ... and many more
Known Problems
- There is no undo or backup function yet, the only way to restore a collision file is by loading the previously saved version. So don't forget to save and backup your work often! A snapshot function is planned.
- The calculated bounding sphere is not minimal at all! Would be great if someone could point me to a (working) implementation of a minimum sphere of spheres algorithm. Speed doesn't matter since it's not done in realtime, but it has to work in R³.
- It's not possible to delete vertices (yet), just delete the faces. (Isolated verts will be deleted automatically on saving.)
- It's not possible to move faces, just move the vertices used by the face (same effect).
- There is no options dialog yet. If you need to change something that's not available through the menu, please edit the CollEditor2.ini by hand.
Credits & Acknowledgements
Collision File Editor II is designed, programmed and maintained by Steve M., using several third-party components listed below. Neither am I associated with Rockstar Games, Rockstar North or Take-Two Interactive, nor is my work based on any kind of documentation provided by them.
Special thanks to:
- illspirit, who made some of the graphics
- Odie, who was a great source of ideas and inspiration for this one and the old CollEditor, R.I.P.
- all my alpha testers and everyone who reported bugs and suggested features
- YOU for using this tool, and having waited for it so patiently ;)
Collision File Editor II uses:
- Virtual Treeview component by Mike Lischke
- OpenGL1x.pas, VectorGeometry.pas and VectorTypes.pas libraries of the GLScene Project
(which are updated and extended versions of the previously used units written by Mike Lischke)